💎 Update · 20 October 2026

All 10 Option Jewels Now Drop In Game

10option jewels you can farm
100+event, boss and invasion rewards
Every mapdaily jewel drops while hunting
3xon the Speed Realm

RiftMu's ten option jewels, from Jewel of Max HP up to Jewel of Combo Power, now drop in game on both realms. Every Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Doppelganger and Imperial Fort reward now adds a jewel, and so do the world bosses, Golden Invasions, guild events and raid bosses. Hunting pays jewels too, with a daily limit per character on every map. The jewels' number is their rarity: jewel 1 and 2 come easily, and jewel 10 is the hardest find in the game.

The new drops arrive on the Permanent Realm and the 9999x Speed Realm with the next server restart. The Speed Realm drops every jewel three times as often. RiftMu is a free-to-play MU Online private server: you can earn every one of these jewels by playing.

The Jewel Ladder: 1 Is Common, 10 Is Rarest

Each option jewel adds one extended option to a weapon, shield or armour piece, or raises it one step. Every step is 100% success. The custom jewels guide explains the system in full.

The ten option jewels, from most common to rarest
JewelPer jewelJewels to max one item
1Jewel of Max HP+100 Max HP3,000 (+300,000 HP)
2Jewel of All Stats+1 to every stat8,500
3Jewel of Defense+1 Defense255
4Jewel of Max SD+1 Max SD255
5Jewel of Poison1% chance on hit to poison the target for 1 second1
6Jewel of Elemental Damage+1% elemental damage255
7Jewel of ReflectReflects +1% of damage taken5
8Jewel of Double Damage+1% double damage chance5
9Jewel of Skill Power+1% skill damage10
10Jewel of Combo Power+1% combo damage50

An item holds up to 10 extended options. All ten jewels are bound to the character that picks them up.

Six Reward Pools, From Starter to Legend

Every event or boss reward rolls one of six jewel pools and always pays a jewel. Harder content rolls the richer pools. The table shows the chance of each jewel per roll and, for the common jewels, how many you get at once.

Chance per roll in each jewel pool (stack size in brackets)
JewelStarterVeteranChampionLegendBossRaid boss
1 Max HP42% (x3)29% (x4)20% (x5)-48%55%
2 All Stats33% (x3)25% (x4)18% (x5)-30%-
3 Defense12%16.4% (x2)15% (x3)17% (x5)12%18%
4 Max SD8%13.2% (x2)12.3% (x3)16% (x5)8%13%
5 Poison3%7%10%13%1.5%6%
6 Elemental Damage1.5%5%8.5%12%0.5%4.5%
7 Reflect0.5%3%8%11.5%-2%
8 Double Damage-1%4.5%10.5%-1%
9 Skill Power-0.3%2.5%10%-0.45%
10 Combo Power-0.1%1.2%10%-0.05%

Some rewards pay bigger stacks of the common jewels: first place in Devil Square, Chaos Castle 1-4, 6 and 7, Illusion Temple, the Doppelganger final chest, Imperial Fort, Blood Castle 5, Lord of Ferea, God of Darkness, Selupan, the CryWolf heroes and the Icewind winning master.

Where the Jewels Drop

Events

Event levels follow your character level (normal plus master level). Devil Square, Doppelganger, Imperial Fort and Boss Battle Together pick the pool from your level: up to 799 Starter, 800-1299 Veteran, 1300 and up Champion.

Jewel pools per event
EventJewel poolWho gets it
Blood Castle1-2 Starter · 3-5 Veteran · 6-7 ChampionThe weapon carrier and every party member still inside
Chaos Castle1-2 Starter · 3-4 Veteran · 5-7 ChampionThe winner
Devil SquareBy level; places 1-4 roll your level's pool, other finishers one step lowerEvery ranked player
Illusion Temple1-2 Starter · 3-4 Veteran · 5-6 ChampionThe event reward
DoppelgangerBy level (middle chests one step lower)The chest opener
Imperial FortBy levelThe clearer
Boss Battle TogetherBy level, in every bonus boxEvery damage dealer, plus top damage and last hit
Labyrinth of DimensionsLower box Starter · Medium Veteran · Higher ChampionThe box opener
CryWolfHeroes Champion (on top of their Skill Power) · Elf altar VeteranThe top-5 heroes of a successful defence
Acheron Guardian · Arca BattleAcheron Champion · Arca winning masters Legend, losing masters ChampionPer obelisk · guild masters
Castle SiegeWinning master Legend · alliance and losing masters ChampionGuild masters
Icewind ValleyWinning master Champion · winning members Veteran · losing players StarterMembers present at the end
Guild BattleWinning master Legend · members Champion · losing players StarterWhen two or more guilds fight; a solo boss clear pays Starter
Last Man StandingWinner Veteran (Speed Realm level 1351+ room: Champion) · fighters StarterFighters with score 6+
Hide and Seek · Scramble WordsStarter (Hide and Seek round 3 Veteran)The winner

Losing-side Icewind, Guild Battle and Last Man Standing jewels, Hide and Seek and Scramble Words need 10 resets or more. Daily event entries stay as they are: for example Blood Castle and Devil Square 5 a day and Chaos Castle 2 a day on the Permanent Realm.

Bosses and invasions

Jewel pools for bosses and invasions
MonsterJewel pool
Kanturu NightmareLegend
Lord of Ferea, God of Darkness, Selupan (Raklion)Champion, bigger stacks
Abomination, KingZ Lion, Pharaoh, Hollow Knight, Rathian Boss, Giant Ogre, Poison Tree, Green DragonRaid boss
Ice Queen, Furious Dragon, Cerberus, Silver Wolf, Red Wolf, Rathian Ghost, Golden Rathian, Giant TreasureBoss
Golden Invasion monsters (9 invasions a day)Boss

World bosses already drop Jewels of Max HP and All Stats; the jewel pool comes on top of that loot. On the Permanent Realm every party member in range rolls their own world-boss loot; on the Speed Realm most world bosses roll their loot once for the whole party.

Hunting: daily jewel drops on every map

Every ordinary monster on all 64 hunting maps, from Lorencia and Lost Tower to Ferea and Raklion of Oblivion, can now drop four jewels. Each character has a daily limit. The drop chance is scaled to how fast each map is hunted, so slow, tough maps drop them more often per kill than fast ones.

Hunting drops per character per day
JewelPermanent RealmSpeed Realm
Jewel of Max HP20 a day60 a day
Jewel of All Stats10 a day30 a day
Jewel of Defense8 a day24 a day
Jewel of Max SD6 a day18 a day

The limit resets every day. Swamp of Destruction, Aquilas Temple and Raklion of Oblivion keep their own extra daily drops of Max HP and All Stats on top.

Speed Realm: Three Times the Jewels

Fair Play: Jewels Reward Players, Not Bots

💎 Want Combo Power? Take down Kanturu Nightmare, lead your guild to a Castle Siege or Arca Battle win, or win a Guild Battle against another guild. Every top-level event and raid boss gives you a small chance too.

Option Jewels FAQ

Which jewels drop in game on RiftMu?

All ten option jewels now drop in game: Max HP, All Stats, Defense, Max SD, Poison, Elemental Damage, Reflect, Double Damage, Skill Power and Combo Power. Their number is their rarity: Max HP and All Stats are the most common, and Combo Power is the rarest.

Where can I farm Jewel of Combo Power?

The Legend pool gives Combo Power 10% of the time. It pays Kanturu Nightmare, the Castle Siege winning master, the Arca Battle winning masters and the winning master of a Guild Battle between two or more guilds. The Champion pool has a 1.2% chance; it pays Blood Castle 6-7, Chaos Castle 5-7, the top levels of Devil Square, Illusion Temple, Doppelganger and Imperial Fort, the CryWolf heroes, Lord of Ferea, God of Darkness and Selupan.

Can I farm jewels by hunting?

Yes. Every ordinary monster on every hunting map can drop Jewels of Max HP, All Stats, Defense and Max SD. Each character can pick up 20 Max HP, 10 All Stats, 8 Defense and 6 Max SD a day on the Permanent Realm, and three times as many on the Speed Realm.

Are the jewels tradeable?

No. All ten jewels are bound to the character that picks them up. They cannot be traded, sold in a personal store, stored in the warehouse or dropped.

Is the Speed Realm different?

Yes. On the 9999x Speed Realm every event, boss and invasion reward rolls the jewel pool three times, and hunting drops come three times as often with three times the daily limit.

When do the new jewel drops start?

They arrive on the Permanent Realm and the Speed Realm with the next server restart after 20 October 2026. The values in this article are the values as of that date.

Values as of 20 October 2026, for both realms. The jewels' effects follow the official MU Online item system [Official]; the drop pools on this page are RiftMu values [RiftMu-specific].

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