Teleport Ally – MU Online Skill Details

Utility or control skill for Alchemist, Dark Wizard, Lemuria Mage + others from level 83 (Imprint 100).

Index 15
Role utility or control skill
Imprint 100

Teleport Ally is an utility or control skill in MU Online. Only these classes can use it: Alchemist, Dark Wizard, Lemuria Mage, Light Wizard. You need character level 83 before you can use it, so treat it as an early‑game pick when you plan your build. Its requirements mark it as an Energy‑driven caster skill, so feed points into that attribute if you want it hitting its ceiling. It deals no direct damage by itself; its job is utility, buffing or passive power instead. With an Imprint value of 100, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Damage, Costs & Requirements

Base Damage 0
Imprint Value 100
Required Level 83
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 644
Required Command 0
Mana cost 90
Stamina (AG) cost 25
Range 6
Primary stat orientation Energy‑driven caster skill

Which Classes Can Use This Skill?

  • Dark Wizard 2nd class (after the 1st class-up quest)
  • Light Wizard 2nd class (after the 1st class-up quest)
  • Lemuria Mage 2nd class (after the 1st class-up quest)
  • Alchemist 2nd class (after the 1st class-up quest)

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.