Magical Shot – MU Online Skill Details

Magic damage skill for Alchemist, Lemuria Mage, Light Wizard + others from level 2 (Imprint 200).

Index 240
Role magic damage skill
Imprint 200

Magical Shot is a magic damage skill in MU Online. Only these classes can use it: Alchemist, Lemuria Mage, Light Wizard, Rune Wizard. You need character level 2 before you can use it, so treat it as an early‑game pick when you plan your build. On RiftMu its raw base damage is 30 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 200, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Damage, Costs & Requirements

Base Damage 30
Imprint Value 200
Required Level 2
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 0
Required Command 0
Mana cost 1
Range 6
Primary stat orientation No specific attribute requirement

Which Classes Can Use This Skill?

  • Rune Wizard 1st class (starter form)
  • Light Wizard 1st class (starter form)
  • Lemuria Mage 1st class (starter form)
  • Alchemist 1st class (starter form)

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.