Evil Spirit – MU Online Skill Details
Magic damage skill for Dark Wizard, Magic Gladiator, Rune Wizard from level 50 (Imprint 110).
Evil Spirit is a magic damage skill in MU Online. Only these classes can use it: Dark Wizard, Magic Gladiator, Rune Wizard. You need character level 50 before you can use it, so treat it as an early‑game pick when you plan your build. Its requirements mark it as an Energy‑driven caster skill, so feed points into that attribute if you want it hitting its ceiling. On RiftMu its raw base damage is 45 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 110, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.
This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.
Damage, Costs & Requirements
| Base Damage | 45 |
|---|---|
| Imprint Value | 110 |
| Required Level | 50 |
| Required Strength | 0 |
| Required Dexterity | 0 |
| Required Vitality | 0 |
| Required Energy | 220 |
| Required Command | 0 |
| Mana cost | 90 |
| Range | 6 |
| Primary stat orientation | Energy‑driven caster skill |
Which Classes Can Use This Skill?
- Dark Wizard 1st class (starter form)
- Magic Gladiator 1st class (starter form)
- Rune Wizard 1st class (starter form)
The number attached to each class in the game data (DarkWizard="1",
Alchemist="5" and so on) shows which evolution of that class unlocks the
skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class,
5 = 5th class evolution.