Electric Spike – MU Online Skill Details

Physical damage skill for Dark Lord from level 92 (Imprint 125).

Index 65
Role physical damage skill
Imprint 125

Electric Spike is a physical damage skill in MU Online. Only these classes can use it: Dark Lord. You need character level 92 before you can use it, so treat it as an early‑game pick when you plan your build. Its requirements mark it as a Command‑scaling leadership skill (Dark Lord‑style classes), so feed points into that attribute if you want it hitting its ceiling. On RiftMu its raw base damage is 250 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 125, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Damage, Costs & Requirements

Base Damage 250
Imprint Value 125
Required Level 92
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 126
Required Command 340
Mana cost 10
Stamina (AG) cost 12
Range 10
Primary stat orientation Command‑scaling leadership skill (Dark Lord‑style classes)

Which Classes Can Use This Skill?

  • Dark Lord 1st class (starter form)

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.