Charge Slash Mastery – MU Online Skill Details

Physical damage skill for Illusion Knight from level 25 (Imprint 115).

Index 878
Role physical damage skill
Imprint 115

Charge Slash Mastery is a physical damage skill in MU Online. Only these classes can use it: Illusion Knight. You need character level 25 before you can use it, so treat it as an early‑game pick when you plan your build. Its requirements mark it as a Dexterity‑focused skill (speed, accuracy and defense), so feed points into that attribute if you want it hitting its ceiling. On RiftMu its raw base damage is 295 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 115, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Damage, Costs & Requirements

Base Damage 295
Imprint Value 115
Required Level 25
Required Strength 0
Required Dexterity 80
Required Vitality 0
Required Energy 0
Required Command 0
Mana cost 3
Range 7
Primary stat orientation Dexterity‑focused skill (speed, accuracy and defense)

Which Classes Can Use This Skill?

  • Illusion Knight 3rd class (after the 2nd class-up quest)

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.