Bat Flock Strengthener – MU Online Skill Details

Physical damage skill for Slayer from level 160 (Imprint 100).

Index 781
Role physical damage skill
Imprint 100

Bat Flock Strengthener is a physical damage skill in MU Online. Only these classes can use it: Slayer. You need character level 160 before you can use it, so treat it as an early‑game pick when you plan your build. Its requirements mark it as a Dexterity‑focused skill (speed, accuracy and defense), so feed points into that attribute if you want it hitting its ceiling. On RiftMu its raw base damage is 22 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 100, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Damage, Costs & Requirements

Base Damage 22
Imprint Value 100
Required Level 160
Required Strength 100
Required Dexterity 380
Required Vitality 0
Required Energy 0
Required Command 0
Mana cost 25
Stamina (AG) cost 9
Range 6
Primary stat orientation Dexterity‑focused skill (speed, accuracy and defense)

Which Classes Can Use This Skill?

  • Slayer 3rd class (after the 2nd class-up quest)

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.