Aqua Beam – MU Online Skill Details

Magic damage skill for Alchemist, Dark Wizard, Light Wizard + others from level 74 (Imprint 140).

Index 12
Role magic damage skill
Imprint 140

Aqua Beam is a magic damage skill in MU Online. Only these classes can use it: Alchemist, Dark Wizard, Light Wizard, Magic Gladiator. You need character level 74 before you can use it, so treat it as an early‑game pick when you plan your build. Its requirements mark it as an Energy‑driven caster skill, so feed points into that attribute if you want it hitting its ceiling. On RiftMu its raw base damage is 80 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 140, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from RiftMu's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Damage, Costs & Requirements

Base Damage 80
Imprint Value 140
Required Level 74
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 345
Required Command 0
Mana cost 140
Range 6
Primary stat orientation Energy‑driven caster skill

Which Classes Can Use This Skill?

  • Dark Wizard 1st class (starter form)
  • Magic Gladiator 1st class (starter form)
  • Light Wizard 1st class (starter form)
  • Alchemist 1st class (starter form)

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.