All MU Online Maps — Towns, Dungeons & Event Zones
Every zone in MU Online has a job. Towns keep you safe, hunting fields feed you XP, dungeons hide the nasty stuff, and arenas host events like Blood Castle, Devil Square and Chaos Castle. Under the hood, each one is just a map ID plus an attribute (ATT) layout file — the file that tells the server where you can walk, where monsters spawn and where the safe zone ends.
This table is built from RiftMu's own server files, so it shows exactly which MU Online maps exist here on Season 21 Part 2-3 (CryWolf & Classes Renewal). And because it mirrors the live config, as new update zones like Raklion of Oblivion and the Elite Zones roll out on the server, they show up in this list automatically. Each entry tells you the zone's role and where it sits on the leveling curve, so you can sort MU Online hunting maps by level and pick your next grinding spot before you jump in-game.
- Scan the complete map table — every ID from Lorencia (0) up to the newest endgame zones.
- Spot tiered event maps that run several stages of Blood Castle or Devil Square on one shared layout.
- Match a zone's role and progression band to your character, then check the events page and our guides for what to do there.
How to Read the Map Table
- Map Number
- The game engine tracks every zone by a number, not a name. 0 – Lorencia, 1 – Dungeon, 2 – Devias, 3 – Noria — those are the classic low IDs. Whenever a warp, event or server script sends your character somewhere, it targets one of these numbers.
- Map Name
-
Names come straight from each zone's layout file:
00_Lorencia.attturns into Lorencia and30_ValleyOfLoren.attturns into Valley of Loren. We strip the file endings and tidy the spacing so every entry reads the way it does in-game. - Role / Type
- Every zone gets one tag so you instantly know what it is for: Town / safe zone, Instanced event / dungeon, Monster hunting field / leveling map, Boss arena / raid map and PvP arena / duel map. Use the role filter below to pull up only the type you need.
- Attribute File (ATT)
-
Think of the
.attfile as a zone's floor plan. It marks which tiles you can step on, where walls block you, where the no-PK safe area sits and where gates and event triggers live. Several map IDs can point at one file — that is how the many levels of Blood Castle and Chaos Castle reuse a single layout. - Shared ATT Count
- Counts how many map IDs run on the same layout file. A number above 1 almost always means a tiered event — Devil Square and Blood Castle are the classic cases. For server tinkerers it is also a warning: touch one shared file and every map linked to it changes too.
Looking for a Specific Map?
Type a few letters of a map name, punch in an ID, or grab a role from the dropdown — the table below filters live while you type.
Every Map on the RiftMu Season 21 Server
| Map ID | Map | Role / type | Attribute file | Shared ATT count |
|---|---|---|---|---|
| 0 |
Lorencia
Lorencia carries map ID 0 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Lorencia, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
00_Lorencia.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Town / safe zone | 00_Lorencia.att |
1 |
| 1 |
Dungeon
Dungeon carries map ID 1 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Dungeon, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
01_Dungeon.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 01_Dungeon.att |
1 |
| 2 |
Devias
Devias carries map ID 2 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Devias, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
02_Devias.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Town / safe zone | 02_Devias.att |
1 |
| 3 |
Noria
Noria carries map ID 3 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Noria, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
03_Noria.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Town / safe zone | 03_Noria.att |
1 |
| 4 |
Losttower
Losttower carries map ID 4 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Losttower, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
04_Losttower.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 04_Losttower.att |
1 |
| 5 |
Null
Null carries map ID 5 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the starter zones where fresh characters grind their first levels. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 6 |
Arena
Arena carries map ID 6 in MU Online and is listed under the PvP arena / duel map role. The in-game warp window lists it as Arena, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
06_Arena.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
PvP arena / duel map | 06_Arena.att |
1 |
| 7 |
Atlans
Atlans carries map ID 7 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Atlans, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
07_Atlans.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 07_Atlans.att |
1 |
| 8 |
Tarkan
Tarkan carries map ID 8 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Tarkan, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
08_Tarkan.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 08_Tarkan.att |
1 |
| 9 |
Devil Square
Devil Square carries map ID 9 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Devil Square, and it belongs to the starter zones where fresh characters grind their first levels. Its layout file (
09_DevilSquare.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 10 |
Icarus
Icarus carries map ID 10 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Icarus, and it belongs to the starter zones where fresh characters grind their first levels. The layout file
10_Icarus.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 10_Icarus.att |
1 |
| 11 |
Blood Castle
Blood Castle carries map ID 11 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 12 |
Blood Castle
Blood Castle carries map ID 12 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 13 |
Blood Castle
Blood Castle carries map ID 13 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 14 |
Blood Castle
Blood Castle carries map ID 14 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 15 |
Blood Castle
Blood Castle carries map ID 15 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 16 |
Blood Castle
Blood Castle carries map ID 16 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 17 |
Blood Castle
Blood Castle carries map ID 17 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 18 |
Chaos Castle
Chaos Castle carries map ID 18 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 19 |
Chaos Castle
Chaos Castle carries map ID 19 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 20 |
Chaos Castle
Chaos Castle carries map ID 20 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 21 |
Chaos Castle
Chaos Castle carries map ID 21 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 22 |
Chaos Castle
Chaos Castle carries map ID 22 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 23 |
Chaos Castle
Chaos Castle carries map ID 23 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 24 |
Kalima
Kalima carries map ID 24 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 25 |
Kalima
Kalima carries map ID 25 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 26 |
Kalima
Kalima carries map ID 26 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 27 |
Kalima
Kalima carries map ID 27 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 28 |
Kalima
Kalima carries map ID 28 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 29 |
Kalima
Kalima carries map ID 29 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 30 |
Valley of Loren
Valley of Loren carries map ID 30 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Valley of Loren, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
30_ValleyOfLoren.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 30_ValleyOfLoren.att |
1 |
| 31 |
Land of Trial
Land of Trial carries map ID 31 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Land of Trial, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
31_LandOfTrial.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 31_LandOfTrial.att |
1 |
| 32 |
Devil Square
Devil Square carries map ID 32 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Devil Square, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
09_DevilSquare.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 33 |
Aida
Aida carries map ID 33 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Aida, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
33_Aida.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 33_Aida.att |
1 |
| 34 |
Crywolf
Crywolf carries map ID 34 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Crywolf, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
34_Crywolf.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 34_Crywolf.att |
1 |
| 35 |
Reserved
Reserved carries map ID 35 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Reserved, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
35_Reserved.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 35_Reserved.att |
1 |
| 36 |
Kalima
Kalima carries map ID 36 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (
24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 37 |
Kanturu
Kanturu carries map ID 37 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kanturu, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
37_Kanturu.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 37_Kanturu.att |
1 |
| 38 |
Kanturu Remain
Kanturu Remain carries map ID 38 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kanturu Remain, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
38_KanturuRemain.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 38_KanturuRemain.att |
1 |
| 39 |
Kanturu Boss
Kanturu Boss carries map ID 39 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Kanturu Boss, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
39_KanturuBoss.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Boss arena / raid map | 39_KanturuBoss.att |
1 |
| 40 |
Silent
Silent carries map ID 40 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Silent, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file
40_Silent.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 40_Silent.att |
1 |
| 41 |
Balgass Barracks
Balgass Barracks carries map ID 41 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Balgass Barracks, and it belongs to the high-level hunting grounds and instanced content. The layout file
41_BalgassBarracks.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Boss arena / raid map | 41_BalgassBarracks.att |
1 |
| 42 |
Balgass Refuge
Balgass Refuge carries map ID 42 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Balgass Refuge, and it belongs to the high-level hunting grounds and instanced content. The layout file
42_BalgassRefuge.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Boss arena / raid map | 42_BalgassRefuge.att |
1 |
| 43 |
Null
Null carries map ID 43 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 44 |
Null
Null carries map ID 44 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 45 |
Illusion Temple
Illusion Temple carries map ID 45 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 46 |
Illusion Temple
Illusion Temple carries map ID 46 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 47 |
Illusion Temple
Illusion Temple carries map ID 47 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 48 |
Illusion Temple
Illusion Temple carries map ID 48 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 49 |
Illusion Temple
Illusion Temple carries map ID 49 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 50 |
Illusion Temple
Illusion Temple carries map ID 50 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 51 |
Elbeland
Elbeland carries map ID 51 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Elbeland, and it belongs to the high-level hunting grounds and instanced content. The layout file
51_Elbeland.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Town / safe zone | 51_Elbeland.att |
1 |
| 52 |
Blood Castle
Blood Castle carries map ID 52 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 53 |
Chaos Castle
Chaos Castle carries map ID 53 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 54 |
Null
Null carries map ID 54 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 55 |
Null
Null carries map ID 55 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 56 |
Swamp of Calmness
Swamp of Calmness carries map ID 56 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Swamp of Calmness, and it belongs to the high-level hunting grounds and instanced content. The layout file
56_SwampOfCalmness.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 56_SwampOfCalmness.att |
1 |
| 57 |
Raklion
Raklion carries map ID 57 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Raklion, and it belongs to the high-level hunting grounds and instanced content. The layout file
57_Raklion.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 57_Raklion.att |
1 |
| 58 |
Raklion Boss
Raklion Boss carries map ID 58 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Raklion Boss, and it belongs to the high-level hunting grounds and instanced content. The layout file
58_RaklionBoss.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Boss arena / raid map | 58_RaklionBoss.att |
1 |
| 59 |
Null
Null carries map ID 59 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 60 |
Null
Null carries map ID 60 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 61 |
Null
Null carries map ID 61 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 62 |
Santa Town
Santa Town carries map ID 62 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Santa Town, and it belongs to the high-level hunting grounds and instanced content. The layout file
62_SantaTown.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Town / safe zone | 62_SantaTown.att |
1 |
| 63 |
Vulcanus
Vulcanus carries map ID 63 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Vulcanus, and it belongs to the high-level hunting grounds and instanced content. The layout file
63_Vulcanus.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 63_Vulcanus.att |
1 |
| 64 |
Duel Arena
Duel Arena carries map ID 64 in MU Online and is listed under the PvP arena / duel map role. The in-game warp window lists it as Duel Arena, and it belongs to the high-level hunting grounds and instanced content. The layout file
64_DuelArena.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
PvP arena / duel map | 64_DuelArena.att |
1 |
| 65 |
Doppelganger1
Doppelganger1 carries map ID 65 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger1, and it belongs to the high-level hunting grounds and instanced content. The layout file
65_Doppelganger1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 65_Doppelganger1.att |
1 |
| 66 |
Doppelganger2
Doppelganger2 carries map ID 66 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger2, and it belongs to the high-level hunting grounds and instanced content. The layout file
66_Doppelganger2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 66_Doppelganger2.att |
1 |
| 67 |
Doppelganger3
Doppelganger3 carries map ID 67 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger3, and it belongs to the high-level hunting grounds and instanced content. The layout file
67_Doppelganger3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 67_Doppelganger3.att |
1 |
| 68 |
Doppelganger4
Doppelganger4 carries map ID 68 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger4, and it belongs to the high-level hunting grounds and instanced content. The layout file
68_Doppelganger4.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 68_Doppelganger4.att |
1 |
| 69 |
Imperial Guardian1
Imperial Guardian1 carries map ID 69 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian1, and it belongs to the high-level hunting grounds and instanced content. The layout file
69_ImperialGuardian1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 69_ImperialGuardian1.att |
1 |
| 70 |
Imperial Guardian2
Imperial Guardian2 carries map ID 70 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian2, and it belongs to the high-level hunting grounds and instanced content. The layout file
70_ImperialGuardian2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 70_ImperialGuardian2.att |
1 |
| 71 |
Imperial Guardian3
Imperial Guardian3 carries map ID 71 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian3, and it belongs to the high-level hunting grounds and instanced content. The layout file
71_ImperialGuardian3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 71_ImperialGuardian3.att |
1 |
| 72 |
Imperial Guardian4
Imperial Guardian4 carries map ID 72 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian4, and it belongs to the high-level hunting grounds and instanced content. The layout file
72_ImperialGuardian4.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Instanced event / dungeon | 72_ImperialGuardian4.att |
1 |
| 73 |
Null
Null carries map ID 73 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 74 |
Null
Null carries map ID 74 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 75 |
Null
Null carries map ID 75 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 76 |
Null
Null carries map ID 76 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 77 |
Null
Null carries map ID 77 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 78 |
Null
Null carries map ID 78 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 79 |
Loren Market Event Square
Loren Market Event Square carries map ID 79 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Loren Market Event Square, and it belongs to the high-level hunting grounds and instanced content. The layout file
79_LorenMarket_EventSquare.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Town / safe zone | 79_LorenMarket_EventSquare.att |
1 |
| 80 |
Karutan1
Karutan1 carries map ID 80 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Karutan1, and it belongs to the high-level hunting grounds and instanced content. The layout file
80_Karutan1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 80_Karutan1.att |
1 |
| 81 |
Karutan2
Karutan2 carries map ID 81 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Karutan2, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
81_Karutan2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 81_Karutan2.att |
1 |
| 82 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 82 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 83 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 83 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 84 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 84 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 85 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 85 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 86 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 86 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 87 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 87 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 88 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 88 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 89 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 89 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 90 |
Doppelganger Renewal
Doppelganger Renewal carries map ID 90 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 91 |
Acheron
Acheron carries map ID 91 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Acheron, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
91_Acheron.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 92 |
Acheron
Acheron carries map ID 92 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Acheron, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
91_Acheron.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 93 |
Null
Null carries map ID 93 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 94 |
Null
Null carries map ID 94 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 95 |
Debenter
Debenter carries map ID 95 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Debenter, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
95_Debenter.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 96 |
Debenter
Debenter carries map ID 96 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Debenter, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
95_Debenter.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 97 |
Chaos Castle
Chaos Castle carries map ID 97 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 98 |
Illussion Temple League
Illussion Temple League carries map ID 98 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illussion Temple League, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
98_IllussionTempleLeague.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 99 |
Illussion Temple League
Illussion Temple League carries map ID 99 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illussion Temple League, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
98_IllussionTempleLeague.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 100 |
Urk Montain
Urk Montain carries map ID 100 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Urk Montain, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
100_UrkMontain.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | 100_UrkMontain.att |
2 |
| 101 |
Urk Montain
Urk Montain carries map ID 101 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Urk Montain, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
100_UrkMontain.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | 100_UrkMontain.att |
2 |
| 102 |
Tormented Square
Tormented Square carries map ID 102 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 103 |
Tormented Square
Tormented Square carries map ID 103 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 104 |
Tormented Square
Tormented Square carries map ID 104 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 105 |
Tormented Square
Tormented Square carries map ID 105 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 106 |
Tormented Square
Tormented Square carries map ID 106 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 107 |
Null
Null carries map ID 107 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 108 |
Null
Null carries map ID 108 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 109 |
Null
Null carries map ID 109 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 110 |
Nars
Nars carries map ID 110 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Nars, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
110_Nars.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 110_Nars.att |
1 |
| 111 |
Null
Null carries map ID 111 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Field / event map | Null.att |
20 |
| 112 |
Ferea
Ferea carries map ID 112 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Ferea, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
112_Ferea.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 112_Ferea.att |
1 |
| 113 |
Nixie Lake
Nixie Lake carries map ID 113 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Nixie Lake, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
113_NixieLake.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 113_NixieLake.att |
1 |
| 114 |
Quest Zone Entrance
Quest Zone Entrance carries map ID 114 in MU Online and is listed under the Quest / scenario map role. The in-game warp window lists it as Quest Zone Entrance, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
114_QuestZoneEntrance.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Quest / scenario map | 114_QuestZoneEntrance.att |
1 |
| 115 |
Labyrinth
Labyrinth carries map ID 115 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Labyrinth, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
115_Labyrinth.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 115_Labyrinth.att |
1 |
| 116 |
Deep Dungeon1
Deep Dungeon1 carries map ID 116 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon1, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
116_DeepDungeon1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 116_DeepDungeon1.att |
1 |
| 117 |
Deep Dungeon2
Deep Dungeon2 carries map ID 117 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon2, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
117_DeepDungeon2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 117_DeepDungeon2.att |
1 |
| 118 |
Deep Dungeon3
Deep Dungeon3 carries map ID 118 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon3, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
118_DeepDungeon3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 118_DeepDungeon3.att |
1 |
| 119 |
Deep Dungeon4
Deep Dungeon4 carries map ID 119 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon4, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
119_DeepDungeon4.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 119_DeepDungeon4.att |
1 |
| 120 |
Deep Dungeon5
Deep Dungeon5 carries map ID 120 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon5, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
120_DeepDungeon5.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 120_DeepDungeon5.att |
1 |
| 121 |
4th Quest
4th Quest carries map ID 121 in MU Online and is listed under the Quest / scenario map role. The in-game warp window lists it as 4th Quest, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
121_4thQuest.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Quest / scenario map | 121_4thQuest.att |
1 |
| 122 |
Swamp of Darkness
Swamp of Darkness carries map ID 122 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Swamp of Darkness, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
122_SwampOfDarkness.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 122_SwampOfDarkness.att |
1 |
| 123 |
Kubera Mine
Kubera Mine carries map ID 123 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 124 |
Kubera Mine
Kubera Mine carries map ID 124 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 125 |
Kubera Mine
Kubera Mine carries map ID 125 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 126 |
Kubera Mine
Kubera Mine carries map ID 126 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 127 |
Kubera Mine
Kubera Mine carries map ID 127 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (
123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 128 |
Abyss Of Atlas1
Abyss Of Atlas1 carries map ID 128 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Abyss Of Atlas1, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
128_AbyssOfAtlas1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 128_AbyssOfAtlas1.att |
1 |
| 129 |
Abyss Of Atlas2
Abyss Of Atlas2 carries map ID 129 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Abyss Of Atlas2, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
129_AbyssOfAtlas2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 129_AbyssOfAtlas2.att |
1 |
| 130 |
Abyss Of Atlas3
Abyss Of Atlas3 carries map ID 130 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Abyss Of Atlas3, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
130_AbyssOfAtlas3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 130_AbyssOfAtlas3.att |
1 |
| 131 |
Scorched Canyon
Scorched Canyon carries map ID 131 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Scorched Canyon, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
131_ScorchedCanyon.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 131_ScorchedCanyon.att |
1 |
| 132 |
Red Smoke Icarus
Red Smoke Icarus carries map ID 132 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Red Smoke Icarus, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
132_RedSmokeIcarus.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 132_RedSmokeIcarus.att |
1 |
| 133 |
Arenil Temple
Arenil Temple carries map ID 133 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Arenil Temple, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
133_ArenilTemple.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 133_ArenilTemple.att |
1 |
| 134 |
Ashy Aida
Ashy Aida carries map ID 134 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Ashy Aida, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
134_AshyAida.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 134_AshyAida.att |
1 |
| 135 |
Old Kethotum
Old Kethotum carries map ID 135 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Old Kethotum, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
135_OldKethotum.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 135_OldKethotum.att |
1 |
| 136 |
Blaze Kethotum
Blaze Kethotum carries map ID 136 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Blaze Kethotum, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
136_BlazeKethotum.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 136_BlazeKethotum.att |
1 |
| 137 |
Kanturu Undergrounds
Kanturu Undergrounds carries map ID 137 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kanturu Undergrounds, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
137_Kanturu_Undergrounds.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 137_Kanturu_Undergrounds.att |
1 |
| 138 |
Volcano Ignis
Volcano Ignis carries map ID 138 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Volcano Ignis, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
138_Volcano_Ignis.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 138_Volcano_Ignis.att |
1 |
| 139 |
Boss Battle
Boss Battle carries map ID 139 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Boss Battle, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
139_BossBattle.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Boss arena / raid map | 139_BossBattle.att |
1 |
| 140 |
Bloody Tarkan
Bloody Tarkan carries map ID 140 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Bloody Tarkan, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
140_BloodyTarkan.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 140_BloodyTarkan.att |
1 |
| 141 |
Tormenta Island
Tormenta Island carries map ID 141 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Tormenta Island, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
141_TormentaIsland.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 141_TormentaIsland.att |
1 |
| 142 |
Twisted Karutan
Twisted Karutan carries map ID 142 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Twisted Karutan, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
142_TwistedKarutan.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 142_TwistedKarutan.att |
1 |
| 143 |
Kardamahal Underground Temple
Kardamahal Underground Temple carries map ID 143 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Kardamahal Underground Temple, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
143_Kardamahal_Underground_Temple.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Field / event map | 143_Kardamahal_Underground_Temple.att |
1 |
| 144 |
Swamp Of Destruction
Swamp Of Destruction carries map ID 144 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Swamp Of Destruction, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file
144_SwampOfDestruction.att decides where you can walk, where the safe zone starts and where gates and event triggers sit. |
Monster hunting field / leveling map | 144_SwampOfDestruction.att |
1 |
Map questions players ask
- How does travel between MU Online maps work?
- Use the in-game warp window, walk through the gates that connect neighbouring fields, or talk to travel NPCs in town. Behind the scenes, each option targets a map ID plus a set of coordinates — the same IDs shown in the table above. Event zones like Blood Castle and Devil Square open through their own NPCs on a schedule instead; the events page shows when.
- What is a map ID in MU Online?
- It is the number the game engine uses to tell zones apart: Lorencia is 0, Dungeon is 1, Devias is 2 and Noria is 3. Warps, scripts and events all point at these numbers rather than at names — which is exactly why this page pairs every ID with a clean, readable map name.
- Why do some MU Online maps share one layout file?
- Tiered events recycle their geometry. Every level of Blood Castle plays out in the same castle — only the monsters, entry rules and rewards change per tier. Rather than store the same floor plan many times over, the server points several map IDs at a single ATT file. Glance at the Shared ATT column: anything above 1 is almost always a multi-stage event.