All MU Online Maps — Towns, Dungeons & Event Zones

Every zone in MU Online has a job. Towns keep you safe, hunting fields feed you XP, dungeons hide the nasty stuff, and arenas host events like Blood Castle, Devil Square and Chaos Castle. Under the hood, each one is just a map ID plus an attribute (ATT) layout file — the file that tells the server where you can walk, where monsters spawn and where the safe zone ends.

This table is built from RiftMu's own server files, so it shows exactly which MU Online maps exist here on Season 21 Part 2-3 (CryWolf & Classes Renewal). And because it mirrors the live config, as new update zones like Raklion of Oblivion and the Elite Zones roll out on the server, they show up in this list automatically. Each entry tells you the zone's role and where it sits on the leveling curve, so you can sort MU Online hunting maps by level and pick your next grinding spot before you jump in-game.

  • Scan the complete map table — every ID from Lorencia (0) up to the newest endgame zones.
  • Spot tiered event maps that run several stages of Blood Castle or Devil Square on one shared layout.
  • Match a zone's role and progression band to your character, then check the events page and our guides for what to do there.

How to Read the Map Table

Map Number
The game engine tracks every zone by a number, not a name. 0 – Lorencia, 1 – Dungeon, 2 – Devias, 3 – Noria — those are the classic low IDs. Whenever a warp, event or server script sends your character somewhere, it targets one of these numbers.
Map Name
Names come straight from each zone's layout file: 00_Lorencia.att turns into Lorencia and 30_ValleyOfLoren.att turns into Valley of Loren. We strip the file endings and tidy the spacing so every entry reads the way it does in-game.
Role / Type
Every zone gets one tag so you instantly know what it is for: Town / safe zone, Instanced event / dungeon, Monster hunting field / leveling map, Boss arena / raid map and PvP arena / duel map. Use the role filter below to pull up only the type you need.
Attribute File (ATT)
Think of the .att file as a zone's floor plan. It marks which tiles you can step on, where walls block you, where the no-PK safe area sits and where gates and event triggers live. Several map IDs can point at one file — that is how the many levels of Blood Castle and Chaos Castle reuse a single layout.
Shared ATT Count
Counts how many map IDs run on the same layout file. A number above 1 almost always means a tiered event — Devil Square and Blood Castle are the classic cases. For server tinkerers it is also a warning: touch one shared file and every map linked to it changes too.

Looking for a Specific Map?

Type a few letters of a map name, punch in an ID, or grab a role from the dropdown — the table below filters live while you type.

145 maps match your current filters.

Every Map on the RiftMu Season 21 Server

Map ID Map Role / type Attribute file Shared ATT count
0 Lorencia
Lorencia carries map ID 0 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Lorencia, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 00_Lorencia.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Town / safe zone 00_Lorencia.att 1
1 Dungeon
Dungeon carries map ID 1 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Dungeon, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 01_Dungeon.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 01_Dungeon.att 1
2 Devias
Devias carries map ID 2 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Devias, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 02_Devias.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Town / safe zone 02_Devias.att 1
3 Noria
Noria carries map ID 3 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Noria, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 03_Noria.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Town / safe zone 03_Noria.att 1
4 Losttower
Losttower carries map ID 4 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Losttower, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 04_Losttower.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 04_Losttower.att 1
5 Null
Null carries map ID 5 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the starter zones where fresh characters grind their first levels. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
6 Arena
Arena carries map ID 6 in MU Online and is listed under the PvP arena / duel map role. The in-game warp window lists it as Arena, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 06_Arena.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
PvP arena / duel map 06_Arena.att 1
7 Atlans
Atlans carries map ID 7 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Atlans, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 07_Atlans.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 07_Atlans.att 1
8 Tarkan
Tarkan carries map ID 8 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Tarkan, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 08_Tarkan.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 08_Tarkan.att 1
9 Devil Square
Devil Square carries map ID 9 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Devil Square, and it belongs to the starter zones where fresh characters grind their first levels. Its layout file (09_DevilSquare.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 09_DevilSquare.att 2
10 Icarus
Icarus carries map ID 10 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Icarus, and it belongs to the starter zones where fresh characters grind their first levels. The layout file 10_Icarus.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 10_Icarus.att 1
11 Blood Castle
Blood Castle carries map ID 11 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
12 Blood Castle
Blood Castle carries map ID 12 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
13 Blood Castle
Blood Castle carries map ID 13 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
14 Blood Castle
Blood Castle carries map ID 14 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
15 Blood Castle
Blood Castle carries map ID 15 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
16 Blood Castle
Blood Castle carries map ID 16 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
17 Blood Castle
Blood Castle carries map ID 17 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
18 Chaos Castle
Chaos Castle carries map ID 18 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
19 Chaos Castle
Chaos Castle carries map ID 19 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
20 Chaos Castle
Chaos Castle carries map ID 20 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
21 Chaos Castle
Chaos Castle carries map ID 21 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
22 Chaos Castle
Chaos Castle carries map ID 22 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
23 Chaos Castle
Chaos Castle carries map ID 23 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
24 Kalima
Kalima carries map ID 24 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
25 Kalima
Kalima carries map ID 25 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
26 Kalima
Kalima carries map ID 26 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
27 Kalima
Kalima carries map ID 27 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
28 Kalima
Kalima carries map ID 28 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
29 Kalima
Kalima carries map ID 29 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
30 Valley of Loren
Valley of Loren carries map ID 30 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Valley of Loren, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 30_ValleyOfLoren.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 30_ValleyOfLoren.att 1
31 Land of Trial
Land of Trial carries map ID 31 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Land of Trial, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 31_LandOfTrial.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 31_LandOfTrial.att 1
32 Devil Square
Devil Square carries map ID 32 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Devil Square, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (09_DevilSquare.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 09_DevilSquare.att 2
33 Aida
Aida carries map ID 33 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Aida, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 33_Aida.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 33_Aida.att 1
34 Crywolf
Crywolf carries map ID 34 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Crywolf, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 34_Crywolf.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 34_Crywolf.att 1
35 Reserved
Reserved carries map ID 35 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Reserved, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 35_Reserved.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 35_Reserved.att 1
36 Kalima
Kalima carries map ID 36 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Kalima, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. Its layout file (24_Kalima.att) is reused across 7 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 24_Kalima.att 7
37 Kanturu
Kanturu carries map ID 37 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kanturu, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 37_Kanturu.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 37_Kanturu.att 1
38 Kanturu Remain
Kanturu Remain carries map ID 38 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kanturu Remain, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 38_KanturuRemain.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 38_KanturuRemain.att 1
39 Kanturu Boss
Kanturu Boss carries map ID 39 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Kanturu Boss, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 39_KanturuBoss.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Boss arena / raid map 39_KanturuBoss.att 1
40 Silent
Silent carries map ID 40 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Silent, and it belongs to the mid-game stretch of hunting fields, dungeons and event arenas. The layout file 40_Silent.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 40_Silent.att 1
41 Balgass Barracks
Balgass Barracks carries map ID 41 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Balgass Barracks, and it belongs to the high-level hunting grounds and instanced content. The layout file 41_BalgassBarracks.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Boss arena / raid map 41_BalgassBarracks.att 1
42 Balgass Refuge
Balgass Refuge carries map ID 42 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Balgass Refuge, and it belongs to the high-level hunting grounds and instanced content. The layout file 42_BalgassRefuge.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Boss arena / raid map 42_BalgassRefuge.att 1
43 Null
Null carries map ID 43 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
44 Null
Null carries map ID 44 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
45 Illusion Temple
Illusion Temple carries map ID 45 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 47_IllusionTemple.att 6
46 Illusion Temple
Illusion Temple carries map ID 46 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 47_IllusionTemple.att 6
47 Illusion Temple
Illusion Temple carries map ID 47 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 47_IllusionTemple.att 6
48 Illusion Temple
Illusion Temple carries map ID 48 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 47_IllusionTemple.att 6
49 Illusion Temple
Illusion Temple carries map ID 49 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 47_IllusionTemple.att 6
50 Illusion Temple
Illusion Temple carries map ID 50 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illusion Temple, and it belongs to the high-level hunting grounds and instanced content. Its layout file (47_IllusionTemple.att) is reused across 6 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 47_IllusionTemple.att 6
51 Elbeland
Elbeland carries map ID 51 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Elbeland, and it belongs to the high-level hunting grounds and instanced content. The layout file 51_Elbeland.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Town / safe zone 51_Elbeland.att 1
52 Blood Castle
Blood Castle carries map ID 52 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Blood Castle, and it belongs to the high-level hunting grounds and instanced content. Its layout file (11_BloodCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 11_BloodCastle.att 8
53 Chaos Castle
Chaos Castle carries map ID 53 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the high-level hunting grounds and instanced content. Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
54 Null
Null carries map ID 54 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
55 Null
Null carries map ID 55 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
56 Swamp of Calmness
Swamp of Calmness carries map ID 56 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Swamp of Calmness, and it belongs to the high-level hunting grounds and instanced content. The layout file 56_SwampOfCalmness.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 56_SwampOfCalmness.att 1
57 Raklion
Raklion carries map ID 57 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Raklion, and it belongs to the high-level hunting grounds and instanced content. The layout file 57_Raklion.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 57_Raklion.att 1
58 Raklion Boss
Raklion Boss carries map ID 58 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Raklion Boss, and it belongs to the high-level hunting grounds and instanced content. The layout file 58_RaklionBoss.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Boss arena / raid map 58_RaklionBoss.att 1
59 Null
Null carries map ID 59 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
60 Null
Null carries map ID 60 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
61 Null
Null carries map ID 61 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
62 Santa Town
Santa Town carries map ID 62 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Santa Town, and it belongs to the high-level hunting grounds and instanced content. The layout file 62_SantaTown.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Town / safe zone 62_SantaTown.att 1
63 Vulcanus
Vulcanus carries map ID 63 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Vulcanus, and it belongs to the high-level hunting grounds and instanced content. The layout file 63_Vulcanus.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 63_Vulcanus.att 1
64 Duel Arena
Duel Arena carries map ID 64 in MU Online and is listed under the PvP arena / duel map role. The in-game warp window lists it as Duel Arena, and it belongs to the high-level hunting grounds and instanced content. The layout file 64_DuelArena.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
PvP arena / duel map 64_DuelArena.att 1
65 Doppelganger1
Doppelganger1 carries map ID 65 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger1, and it belongs to the high-level hunting grounds and instanced content. The layout file 65_Doppelganger1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 65_Doppelganger1.att 1
66 Doppelganger2
Doppelganger2 carries map ID 66 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger2, and it belongs to the high-level hunting grounds and instanced content. The layout file 66_Doppelganger2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 66_Doppelganger2.att 1
67 Doppelganger3
Doppelganger3 carries map ID 67 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger3, and it belongs to the high-level hunting grounds and instanced content. The layout file 67_Doppelganger3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 67_Doppelganger3.att 1
68 Doppelganger4
Doppelganger4 carries map ID 68 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger4, and it belongs to the high-level hunting grounds and instanced content. The layout file 68_Doppelganger4.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 68_Doppelganger4.att 1
69 Imperial Guardian1
Imperial Guardian1 carries map ID 69 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian1, and it belongs to the high-level hunting grounds and instanced content. The layout file 69_ImperialGuardian1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 69_ImperialGuardian1.att 1
70 Imperial Guardian2
Imperial Guardian2 carries map ID 70 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian2, and it belongs to the high-level hunting grounds and instanced content. The layout file 70_ImperialGuardian2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 70_ImperialGuardian2.att 1
71 Imperial Guardian3
Imperial Guardian3 carries map ID 71 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian3, and it belongs to the high-level hunting grounds and instanced content. The layout file 71_ImperialGuardian3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 71_ImperialGuardian3.att 1
72 Imperial Guardian4
Imperial Guardian4 carries map ID 72 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Imperial Guardian4, and it belongs to the high-level hunting grounds and instanced content. The layout file 72_ImperialGuardian4.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Instanced event / dungeon 72_ImperialGuardian4.att 1
73 Null
Null carries map ID 73 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
74 Null
Null carries map ID 74 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
75 Null
Null carries map ID 75 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
76 Null
Null carries map ID 76 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
77 Null
Null carries map ID 77 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
78 Null
Null carries map ID 78 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the high-level hunting grounds and instanced content. Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
79 Loren Market Event Square
Loren Market Event Square carries map ID 79 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Loren Market Event Square, and it belongs to the high-level hunting grounds and instanced content. The layout file 79_LorenMarket_EventSquare.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Town / safe zone 79_LorenMarket_EventSquare.att 1
80 Karutan1
Karutan1 carries map ID 80 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Karutan1, and it belongs to the high-level hunting grounds and instanced content. The layout file 80_Karutan1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 80_Karutan1.att 1
81 Karutan2
Karutan2 carries map ID 81 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Karutan2, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 81_Karutan2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 81_Karutan2.att 1
82 Doppelganger Renewal
Doppelganger Renewal carries map ID 82 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
83 Doppelganger Renewal
Doppelganger Renewal carries map ID 83 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
84 Doppelganger Renewal
Doppelganger Renewal carries map ID 84 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
85 Doppelganger Renewal
Doppelganger Renewal carries map ID 85 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
86 Doppelganger Renewal
Doppelganger Renewal carries map ID 86 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
87 Doppelganger Renewal
Doppelganger Renewal carries map ID 87 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
88 Doppelganger Renewal
Doppelganger Renewal carries map ID 88 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
89 Doppelganger Renewal
Doppelganger Renewal carries map ID 89 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
90 Doppelganger Renewal
Doppelganger Renewal carries map ID 90 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Doppelganger Renewal, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (82_Doppelganger_Renewal.att) is reused across 9 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
91 Acheron
Acheron carries map ID 91 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Acheron, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (91_Acheron.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 91_Acheron.att 2
92 Acheron
Acheron carries map ID 92 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Acheron, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (91_Acheron.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 91_Acheron.att 2
93 Null
Null carries map ID 93 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
94 Null
Null carries map ID 94 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
95 Debenter
Debenter carries map ID 95 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Debenter, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (95_Debenter.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 95_Debenter.att 2
96 Debenter
Debenter carries map ID 96 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Debenter, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (95_Debenter.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 95_Debenter.att 2
97 Chaos Castle
Chaos Castle carries map ID 97 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Chaos Castle, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (18_ChaosCastle.att) is reused across 8 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 18_ChaosCastle.att 8
98 Illussion Temple League
Illussion Temple League carries map ID 98 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illussion Temple League, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (98_IllussionTempleLeague.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 98_IllussionTempleLeague.att 2
99 Illussion Temple League
Illussion Temple League carries map ID 99 in MU Online and is listed under the Instanced event / dungeon role. The in-game warp window lists it as Illussion Temple League, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (98_IllussionTempleLeague.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Instanced event / dungeon 98_IllussionTempleLeague.att 2
100 Urk Montain
Urk Montain carries map ID 100 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Urk Montain, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (100_UrkMontain.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map 100_UrkMontain.att 2
101 Urk Montain
Urk Montain carries map ID 101 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Urk Montain, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (100_UrkMontain.att) is reused across 2 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map 100_UrkMontain.att 2
102 Tormented Square
Tormented Square carries map ID 102 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 102_TormentedSquare.att 5
103 Tormented Square
Tormented Square carries map ID 103 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 102_TormentedSquare.att 5
104 Tormented Square
Tormented Square carries map ID 104 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 102_TormentedSquare.att 5
105 Tormented Square
Tormented Square carries map ID 105 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 102_TormentedSquare.att 5
106 Tormented Square
Tormented Square carries map ID 106 in MU Online and is listed under the Town / safe zone role. The in-game warp window lists it as Tormented Square, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (102_TormentedSquare.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Town / safe zone 102_TormentedSquare.att 5
107 Null
Null carries map ID 107 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
108 Null
Null carries map ID 108 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
109 Null
Null carries map ID 109 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
110 Nars
Nars carries map ID 110 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Nars, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 110_Nars.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 110_Nars.att 1
111 Null
Null carries map ID 111 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Null, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (Null.att) is reused across 20 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Field / event map Null.att 20
112 Ferea
Ferea carries map ID 112 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Ferea, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 112_Ferea.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 112_Ferea.att 1
113 Nixie Lake
Nixie Lake carries map ID 113 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Nixie Lake, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 113_NixieLake.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 113_NixieLake.att 1
114 Quest Zone Entrance
Quest Zone Entrance carries map ID 114 in MU Online and is listed under the Quest / scenario map role. The in-game warp window lists it as Quest Zone Entrance, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 114_QuestZoneEntrance.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Quest / scenario map 114_QuestZoneEntrance.att 1
115 Labyrinth
Labyrinth carries map ID 115 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Labyrinth, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 115_Labyrinth.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 115_Labyrinth.att 1
116 Deep Dungeon1
Deep Dungeon1 carries map ID 116 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon1, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 116_DeepDungeon1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 116_DeepDungeon1.att 1
117 Deep Dungeon2
Deep Dungeon2 carries map ID 117 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon2, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 117_DeepDungeon2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 117_DeepDungeon2.att 1
118 Deep Dungeon3
Deep Dungeon3 carries map ID 118 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon3, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 118_DeepDungeon3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 118_DeepDungeon3.att 1
119 Deep Dungeon4
Deep Dungeon4 carries map ID 119 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon4, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 119_DeepDungeon4.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 119_DeepDungeon4.att 1
120 Deep Dungeon5
Deep Dungeon5 carries map ID 120 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Deep Dungeon5, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 120_DeepDungeon5.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 120_DeepDungeon5.att 1
121 4th Quest
4th Quest carries map ID 121 in MU Online and is listed under the Quest / scenario map role. The in-game warp window lists it as 4th Quest, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 121_4thQuest.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Quest / scenario map 121_4thQuest.att 1
122 Swamp of Darkness
Swamp of Darkness carries map ID 122 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Swamp of Darkness, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 122_SwampOfDarkness.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 122_SwampOfDarkness.att 1
123 Kubera Mine
Kubera Mine carries map ID 123 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 123_KuberaMine.att 5
124 Kubera Mine
Kubera Mine carries map ID 124 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 123_KuberaMine.att 5
125 Kubera Mine
Kubera Mine carries map ID 125 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 123_KuberaMine.att 5
126 Kubera Mine
Kubera Mine carries map ID 126 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 123_KuberaMine.att 5
127 Kubera Mine
Kubera Mine carries map ID 127 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kubera Mine, and it belongs to the endgame and master-level content (exact use varies with server settings). Its layout file (123_KuberaMine.att) is reused across 5 map IDs — a classic setup for events where every ID is a different stage or difficulty of one zone.
Monster hunting field / leveling map 123_KuberaMine.att 5
128 Abyss Of Atlas1
Abyss Of Atlas1 carries map ID 128 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Abyss Of Atlas1, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 128_AbyssOfAtlas1.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 128_AbyssOfAtlas1.att 1
129 Abyss Of Atlas2
Abyss Of Atlas2 carries map ID 129 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Abyss Of Atlas2, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 129_AbyssOfAtlas2.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 129_AbyssOfAtlas2.att 1
130 Abyss Of Atlas3
Abyss Of Atlas3 carries map ID 130 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Abyss Of Atlas3, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 130_AbyssOfAtlas3.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 130_AbyssOfAtlas3.att 1
131 Scorched Canyon
Scorched Canyon carries map ID 131 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Scorched Canyon, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 131_ScorchedCanyon.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 131_ScorchedCanyon.att 1
132 Red Smoke Icarus
Red Smoke Icarus carries map ID 132 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Red Smoke Icarus, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 132_RedSmokeIcarus.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 132_RedSmokeIcarus.att 1
133 Arenil Temple
Arenil Temple carries map ID 133 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Arenil Temple, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 133_ArenilTemple.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 133_ArenilTemple.att 1
134 Ashy Aida
Ashy Aida carries map ID 134 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Ashy Aida, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 134_AshyAida.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 134_AshyAida.att 1
135 Old Kethotum
Old Kethotum carries map ID 135 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Old Kethotum, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 135_OldKethotum.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 135_OldKethotum.att 1
136 Blaze Kethotum
Blaze Kethotum carries map ID 136 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Blaze Kethotum, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 136_BlazeKethotum.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 136_BlazeKethotum.att 1
137 Kanturu Undergrounds
Kanturu Undergrounds carries map ID 137 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Kanturu Undergrounds, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 137_Kanturu_Undergrounds.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 137_Kanturu_Undergrounds.att 1
138 Volcano Ignis
Volcano Ignis carries map ID 138 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Volcano Ignis, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 138_Volcano_Ignis.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 138_Volcano_Ignis.att 1
139 Boss Battle
Boss Battle carries map ID 139 in MU Online and is listed under the Boss arena / raid map role. The in-game warp window lists it as Boss Battle, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 139_BossBattle.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Boss arena / raid map 139_BossBattle.att 1
140 Bloody Tarkan
Bloody Tarkan carries map ID 140 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Bloody Tarkan, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 140_BloodyTarkan.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 140_BloodyTarkan.att 1
141 Tormenta Island
Tormenta Island carries map ID 141 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Tormenta Island, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 141_TormentaIsland.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 141_TormentaIsland.att 1
142 Twisted Karutan
Twisted Karutan carries map ID 142 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Twisted Karutan, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 142_TwistedKarutan.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 142_TwistedKarutan.att 1
143 Kardamahal Underground Temple
Kardamahal Underground Temple carries map ID 143 in MU Online and is listed under the Field / event map role. The in-game warp window lists it as Kardamahal Underground Temple, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 143_Kardamahal_Underground_Temple.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Field / event map 143_Kardamahal_Underground_Temple.att 1
144 Swamp Of Destruction
Swamp Of Destruction carries map ID 144 in MU Online and is listed under the Monster hunting field / leveling map role. The in-game warp window lists it as Swamp Of Destruction, and it belongs to the endgame and master-level content (exact use varies with server settings). The layout file 144_SwampOfDestruction.att decides where you can walk, where the safe zone starts and where gates and event triggers sit.
Monster hunting field / leveling map 144_SwampOfDestruction.att 1

Map questions players ask

How does travel between MU Online maps work?
Use the in-game warp window, walk through the gates that connect neighbouring fields, or talk to travel NPCs in town. Behind the scenes, each option targets a map ID plus a set of coordinates — the same IDs shown in the table above. Event zones like Blood Castle and Devil Square open through their own NPCs on a schedule instead; the events page shows when.
What is a map ID in MU Online?
It is the number the game engine uses to tell zones apart: Lorencia is 0, Dungeon is 1, Devias is 2 and Noria is 3. Warps, scripts and events all point at these numbers rather than at names — which is exactly why this page pairs every ID with a clean, readable map name.
Why do some MU Online maps share one layout file?
Tiered events recycle their geometry. Every level of Blood Castle plays out in the same castle — only the monsters, entry rules and rewards change per tier. Rather than store the same floor plan many times over, the server points several map IDs at a single ATT file. Glance at the Shared ATT column: anything above 1 is almost always a multi-stage event.