Red Dragon

Golden invasion bag 50 distinct items can come out of this — the full table with real chances is below.

How you get it

  • Event Red Dragon Invasion spawns 12× in Icarus on the invasion timer

What drops inside

Always-on payout: 5,000 Zen

Section 1 (50 rows)

draws 1 of 50 rows

ItemLevelOptionsChance
Berdysh +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Brass Armor +7~+11 excellent (random count), ancient 2.00%
Brass Boots +7~+11 excellent (random count), ancient 2.00%
Brass Gloves +7~+11 excellent (random count), ancient 2.00%
Brass Helm +7~+11 excellent (random count), ancient 2.00%
Brass Pants +7~+11 excellent (random count), ancient 2.00%
Double Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Dragon Slayer Shield +7~+11 excellent (random count) 2.00%
Great Hammer +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Guardian Angel 2.00%
Horn of Uniria 2.00%
Imp 2.00%
Jewel of Bless 2.00%
Jewel of Chaos 2.00%
Jewel of Soul 2.00%
Larkan Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Legendary Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Light Crossbow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Light Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Nikea Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Pendant of Fire +7~+11 excellent (random count), ancient, +8 option 2.00%
Pendant of Lighting +7~+11 excellent (random count), ancient, +8 option 2.00%
Plate Armor +7~+11 excellent (random count), ancient 2.00%
Plate Boots +7~+11 excellent (random count), ancient 2.00%
Plate Gloves +7~+11 excellent (random count), ancient 2.00%
Plate Helm +7~+11 excellent (random count), ancient 2.00%
Plate Pants +7~+11 excellent (random count), ancient 2.00%
Ring of Ice +7~+11 excellent (random count), ancient, +8 option 2.00%
Ring of Poison +7~+11 excellent (random count), ancient, +8 option 2.00%
Serpent Crossbow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Serpent Shield +7~+11 excellent (random count) 2.00%
Serpent Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Sphinx Armor +7~+11 excellent (random count), ancient 2.00%
Sphinx Boots +7~+11 excellent (random count), ancient 2.00%
Sphinx Gloves +7~+11 excellent (random count), ancient 2.00%
Sphinx Mask +7~+11 excellent (random count), ancient 2.00%
Sphinx Pants +7~+11 excellent (random count), ancient 2.00%
Spirit Armor +7~+11 excellent (random count), ancient 2.00%
Spirit Boots +7~+11 excellent (random count), ancient 2.00%
Spirit Gloves +7~+11 excellent (random count), ancient 2.00%
Spirit Helm +7~+11 excellent (random count), ancient 2.00%
Spirit Pants +7~+11 excellent (random count), ancient 2.00%
Thunder Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Tiger Bow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 2.00%
Tower Shield +7~+11 excellent (random count) 2.00%
Wind Armor +7~+11 excellent (random count), ancient 2.00%
Wind Boots +7~+11 excellent (random count), ancient 2.00%
Wind Gloves +7~+11 excellent (random count), ancient 2.00%
Wind Helm +7~+11 excellent (random count), ancient 2.00%
Wind Pants +7~+11 excellent (random count), ancient 2.00%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group "draws 1 of N rows", each listed row's chance already accounts for that draw.

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