Ice Queen
Boss kill bag 60 distinct items can come out of this — the full table with real chances is below.
How you get it
- Event Timed boss spawn (Dungeon, Devias, Noria, Arena, Elbeland) appears on a clock schedule
What drops inside
Always-on payout: Ruud: 500–1,000 (guaranteed)
Section 1 (56 rows)
22.9% chance to roll this group — draws 1 of 22 rows
| Item | Level | Options | Chance |
|---|---|---|---|
| Angelic Staff | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Arquebus | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Battle Bow | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Battle Scepter | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Double Axe | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Double Poleaxe | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Dragon Lance | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Elven Bow | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Falchion | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Flail | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Gladius | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Golden Crossbow | +7~+11 | excellent (random count), ancient, skill 50/50, luck 50/50, random +option | 1.04% |
| Halberd | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Katana | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Lapid Lance | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Morning Star | +7~+11 | excellent (random count), ancient, skill 50/50, luck 50/50, random +option | 1.04% |
| Mystery Stick | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Rapier | +7~+11 | excellent (random count), ancient, skill 50/50, luck 50/50, random +option | 1.04% |
| Serpent Staff | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Sword of Assassin | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Tomahawk | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
| Violent Wind Stick | +7~+11 | excellent (random count), skill 50/50, luck 50/50, random +option | 1.04% |
17.1% chance to roll this group — draws 1 of 6 rows
| Item | Level | Options | Chance |
|---|---|---|---|
| Elven Shield | +7~+11 | excellent (random count) | 2.86% |
| Horn Shield | +7~+11 | excellent (random count) | 2.86% |
| Kite Shield | +7~+11 | excellent (random count) | 2.86% |
| Lapid Shield | +7~+11 | excellent (random count) | 2.86% |
| Large Round Shield | +7~+11 | excellent (random count) | 2.86% |
| Skull Shield | +7~+11 | excellent (random count), ancient | 2.86% |
11.4% chance to roll this group — draws 1 of 25 rows
| Item | Level | Options | Chance |
|---|---|---|---|
| Robust Armor | +7~+11 | excellent (random count) | 0.457% |
| Robust Boots | +7~+11 | excellent (random count) | 0.457% |
| Robust Gloves | +7~+11 | excellent (random count) | 0.457% |
| Robust Helmet | +7~+11 | excellent (random count) | 0.457% |
| Robust Pants | +7~+11 | excellent (random count) | 0.457% |
| Scale Armor | +7~+11 | excellent (random count), ancient | 0.457% |
| Scale Boots | +7~+11 | excellent (random count), ancient | 0.457% |
| Scale Gloves | +7~+11 | excellent (random count), ancient | 0.457% |
| Scale Helm | +7~+11 | excellent (random count), ancient | 0.457% |
| Scale Pants | +7~+11 | excellent (random count), ancient | 0.457% |
| Sphinx Armor | +7~+11 | excellent (random count), ancient | 0.457% |
| Sphinx Boots | +7~+11 | excellent (random count), ancient | 0.457% |
| Sphinx Gloves | +7~+11 | excellent (random count), ancient | 0.457% |
| Sphinx Mask | +7~+11 | excellent (random count), ancient | 0.457% |
| Sphinx Pants | +7~+11 | excellent (random count), ancient | 0.457% |
| Violent Wind Armor | +7~+11 | excellent (random count) | 0.457% |
| Violent Wind Boots | +7~+11 | excellent (random count) | 0.457% |
| Violent Wind Gloves | +7~+11 | excellent (random count) | 0.457% |
| Violent Wind Helm | +7~+11 | excellent (random count) | 0.457% |
| Violent Wind Pants | +7~+11 | excellent (random count) | 0.457% |
| Wind Armor | +7~+11 | excellent (random count), ancient | 0.457% |
| Wind Boots | +7~+11 | excellent (random count), ancient | 0.457% |
| Wind Gloves | +7~+11 | excellent (random count), ancient | 0.457% |
| Wind Helm | +7~+11 | excellent (random count), ancient | 0.457% |
| Wind Pants | +7~+11 | excellent (random count), ancient | 0.457% |
28.6% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max HP | 28.6% |
5.71% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of All Stats | 5.71% |
14.3% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Mysterious Stone | 14.3% |
Rift Jewels (6 rows)
48.0% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max HP | 48.0% |
30.0% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of All Stats | 30.0% |
12.0% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Defense | 12.0% |
8.00% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max SD | 8.00% |
1.50% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Poison | 1.50% |
0.500% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Elemental Damage | 0.500% |
Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.
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