Hide And Seek Round 2
Event reward
This bag can never fire on the live server. Hide and Seek runs only 1 round (HideAndSeek.xml MaxRounds=1), so the Round 2 reward is never paid.
How you get it
Nothing on the live server pays this out right now — the note above says why.
What drops inside
Always-on payout: Ruud: 500–1,000 (guaranteed)
Jewel of Max HP (1 row)
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max HP ×2 | 100% |
Rift Jewels (7 rows)
42.0% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max HP ×3 | 42.0% |
33.0% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of All Stats ×3 | 33.0% |
12.0% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Defense | 12.0% |
8.00% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max SD | 8.00% |
3.00% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Poison | 3.00% |
1.50% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Elemental Damage | 1.50% |
0.500% chance to roll this group — resets 10–max
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Reflect | 0.500% |
Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.
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