Gorgon

Boss kill bag 51 distinct items can come out of this — the full table with real chances is below.

How you get it

  • Map Dungeon 1 spawn

What drops inside

Always-on payout: Ruud: 500–1,000 (guaranteed)

Section 1 (51 rows)

44.4% chance to roll this group — draws 1 of 14 rows

ItemLevelOptionsChance
Battle Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Battle Scepter +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Elven Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Giant Trident +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Gorgon Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Lapid Lance +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Light Crossbow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Light Saber +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Red Wing Stick +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Serpent Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Sword of Salamander +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%
Thunder Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.17%

33.3% chance to roll this group — draws 1 of 2 rows

ItemLevelOptionsChance
Plate Shield +7~+11 excellent (random count), ancient, skill 16.7%
Spiked Shield +7~+11 excellent (random count), skill 16.7%

22.2% chance to roll this group — draws 1 of 35 rows

ItemLevelOptionsChance
Brass Armor +7~+11 excellent (random count), ancient 0.635%
Brass Boots +7~+11 excellent (random count), ancient 0.635%
Brass Gloves +7~+11 excellent (random count), ancient 0.635%
Brass Helm +7~+11 excellent (random count), ancient 0.635%
Brass Pants +7~+11 excellent (random count), ancient 0.635%
Light Plate Armor +7~+11 excellent (random count) 0.635%
Light Plate Boots +7~+11 excellent (random count) 0.635%
Light Plate Gloves +7~+11 excellent (random count) 0.635%
Light Plate Mask +7~+11 excellent (random count) 0.635%
Light Plate Pants +7~+11 excellent (random count) 0.635%
Plate Armor +7~+11 excellent (random count), ancient 0.635%
Plate Boots +7~+11 excellent (random count), ancient 0.635%
Plate Gloves +7~+11 excellent (random count), ancient 0.635%
Plate Helm +7~+11 excellent (random count), ancient 0.635%
Plate Pants +7~+11 excellent (random count), ancient 0.635%
Red Wing Armor +7~+11 excellent (random count), ancient 0.635%
Red Wing Boots +7~+11 excellent (random count), ancient 0.635%
Red Wing Gloves +7~+11 excellent (random count), ancient 0.635%
Red Wing Helm +7~+11 excellent (random count), ancient 0.635%
Red Wing Pants +7~+11 excellent (random count), ancient 0.635%
Robust Armor +7~+11 excellent (random count), ancient 0.635%
Robust Boots +7~+11 excellent (random count), ancient 0.635%
Robust Gloves +7~+11 excellent (random count), ancient 0.635%
Robust Helmet +7~+11 excellent (random count), ancient 0.635%
Robust Pants +7~+11 excellent (random count), ancient 0.635%
Sphinx Armor +7~+11 excellent (random count), ancient 0.635%
Sphinx Boots +7~+11 excellent (random count), ancient 0.635%
Sphinx Gloves +7~+11 excellent (random count), ancient 0.635%
Sphinx Mask +7~+11 excellent (random count), ancient 0.635%
Sphinx Pants +7~+11 excellent (random count), ancient 0.635%
Spirit Armor +7~+11 excellent (random count), ancient 0.635%
Spirit Boots +7~+11 excellent (random count), ancient 0.635%
Spirit Gloves +7~+11 excellent (random count), ancient 0.635%
Spirit Helm +7~+11 excellent (random count), ancient 0.635%
Spirit Pants +7~+11 excellent (random count), ancient 0.635%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.

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