Golden Goblin
Boss kill bag
This bag can never fire on the live server. Nothing on the live server places this monster: it has no spot in MonsterSpawn.xml, no running group in MonsterSpawn_Group.xml, no GoldenInvasion.xml or MonsterSpawn_Event.xml entry, and no event or script summons it, so it never spawns and this kill bag never drops.
Opening it rolls an item 10.0% of the time — the chances below already include that gate.
How you get it
Nothing on the live server pays this out right now — the note above says why.
What drops inside
Zen: 1,000 Zen instead of an item on the 90.0% of rolls that miss
Section 1 (1 row)
10.0% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Golden Goblin Egg | 10.0% |
Rift Jewels (6 rows)
4.80% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max HP | 4.80% |
3.00% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of All Stats | 3.00% |
1.20% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Defense | 1.20% |
0.800% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Max SD | 0.800% |
0.150% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Poison | 0.150% |
0.050% chance to roll this group
| Item | Level | Options | Chance |
|---|---|---|---|
| Jewel of Elemental Damage | 0.050% |
Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.
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