Gold Medal

Openable box 119 distinct items can come out of this — the full table with real chances is below.

How you get it

  • While hunting Medal event any monster, any map, ~1 in 40,000 kills while the event runs

What drops inside

Always-on payout: 5,000 Zen

Section 1 (322 rows)

draws 1 of 18 rows — Dark Wizard only

ItemLevelOptionsChance
Bone Armor +7~+11 excellent (random count), ancient 5.56%
Bone Boots +7~+11 excellent (random count), ancient 5.56%
Bone Gloves +7~+11 excellent (random count), ancient 5.56%
Bone Helm +7~+11 excellent (random count), ancient 5.56%
Bone Pants +7~+11 excellent (random count), ancient 5.56%
Guardian Angel 5.56%
Horn of Uniria 5.56%
Imp 5.56%
Jewel of Bless 5.56%
Jewel of Chaos 5.56%
Jewel of Soul 5.56%
Pendant of Fire +7~+11 excellent (random count), ancient 5.56%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.56%
Ring of Ice +7~+11 excellent (random count), ancient 5.56%
Ring of Poison +7~+11 excellent (random count), ancient 5.56%
Serpent Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Skull Shield +7~+11 excellent (random count), ancient 5.56%
Thunder Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%

draws 1 of 28 rows — Dark Knight only

ItemLevelOptionsChance
Brass Armor +7~+11 excellent (random count), ancient 3.57%
Brass Boots +7~+11 excellent (random count), ancient 3.57%
Brass Gloves +7~+11 excellent (random count), ancient 3.57%
Brass Helm +7~+11 excellent (random count), ancient 3.57%
Brass Pants +7~+11 excellent (random count), ancient 3.57%
Double Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.57%
Dragon Slayer Shield +7~+11 excellent (random count) 3.57%
Great Hammer +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.57%
Guardian Angel 3.57%
Horn of Uniria 3.57%
Imp 3.57%
Jewel of Bless 3.57%
Jewel of Chaos 3.57%
Jewel of Soul 3.57%
Larkan Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.57%
Legendary Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.57%
Light Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.57%
Pendant of Fire +7~+11 excellent (random count), ancient 3.57%
Pendant of Lighting +7~+11 excellent (random count), ancient 3.57%
Ring of Ice +7~+11 excellent (random count), ancient 3.57%
Ring of Poison +7~+11 excellent (random count), ancient 3.57%
Scale Armor +7~+11 excellent (random count), ancient 3.57%
Scale Boots +7~+11 excellent (random count), ancient 3.57%
Scale Gloves +7~+11 excellent (random count), ancient 3.57%
Scale Helm +7~+11 excellent (random count), ancient 3.57%
Scale Pants +7~+11 excellent (random count), ancient 3.57%
Serpent Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.57%
Skull Shield +7~+11 excellent (random count), ancient 3.57%

draws 1 of 21 rows — Fairy Elf only

ItemLevelOptionsChance
Battle Bow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Double Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Guardian Angel 4.76%
Horn of Uniria 4.76%
Imp 4.76%
Jewel of Bless 4.76%
Jewel of Chaos 4.76%
Jewel of Soul 4.76%
Light Crossbow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Light Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Pendant of Fire +7~+11 excellent (random count), ancient 4.76%
Pendant of Lighting +7~+11 excellent (random count), ancient 4.76%
Ring of Ice +7~+11 excellent (random count), ancient 4.76%
Ring of Poison +7~+11 excellent (random count), ancient 4.76%
Serpent Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Silk Armor +7~+11 excellent (random count), ancient 4.76%
Silk Boots +7~+11 excellent (random count), ancient 4.76%
Silk Gloves +7~+11 excellent (random count), ancient 4.76%
Silk Helm +7~+11 excellent (random count), ancient 4.76%
Silk Pants +7~+11 excellent (random count), ancient 4.76%
Skull Shield +7~+11 excellent (random count), ancient 4.76%

draws 1 of 32 rows — Magic Gladiator only

ItemLevelOptionsChance
Bone Armor +7~+11 excellent (random count), ancient 3.13%
Bone Boots +7~+11 excellent (random count), ancient 3.13%
Bone Gloves +7~+11 excellent (random count), ancient 3.13%
Bone Pants +7~+11 excellent (random count), ancient 3.13%
Brass Armor +7~+11 excellent (random count), ancient 3.13%
Brass Boots +7~+11 excellent (random count), ancient 3.13%
Brass Gloves +7~+11 excellent (random count), ancient 3.13%
Brass Pants +7~+11 excellent (random count), ancient 3.13%
Double Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Dragon Slayer Shield +7~+11 excellent (random count) 3.13%
Great Hammer +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Guardian Angel 3.13%
Horn of Uniria 3.13%
Imp 3.13%
Jewel of Bless 3.13%
Jewel of Chaos 3.13%
Jewel of Soul 3.13%
Larkan Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Legendary Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Light Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Pendant of Fire +7~+11 excellent (random count), ancient 3.13%
Pendant of Lighting +7~+11 excellent (random count), ancient 3.13%
Ring of Ice +7~+11 excellent (random count), ancient 3.13%
Ring of Poison +7~+11 excellent (random count), ancient 3.13%
Scale Armor +7~+11 excellent (random count), ancient 3.13%
Scale Boots +7~+11 excellent (random count), ancient 3.13%
Scale Gloves +7~+11 excellent (random count), ancient 3.13%
Scale Pants +7~+11 excellent (random count), ancient 3.13%
Serpent Spear +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Serpent Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%
Skull Shield +7~+11 excellent (random count), ancient 3.13%
Thunder Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 3.13%

draws 1 of 19 rows — Dark Lord only

ItemLevelOptionsChance
Battle Scepter +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Dragon Slayer Shield +7~+11 excellent (random count) 5.26%
Guardian Angel 5.26%
Horn of Uniria 5.26%
Imp 5.26%
Jewel of Bless 5.26%
Jewel of Chaos 5.26%
Jewel of Soul 5.26%
Master Scepter +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Pendant of Fire +7~+11 excellent (random count), ancient 5.26%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.26%
Ring of Ice +7~+11 excellent (random count), ancient 5.26%
Ring of Poison +7~+11 excellent (random count), ancient 5.26%
Scale Armor +7~+11 excellent (random count), ancient 5.26%
Scale Boots +7~+11 excellent (random count), ancient 5.26%
Scale Gloves +7~+11 excellent (random count), ancient 5.26%
Scale Helm +7~+11 excellent (random count), ancient 5.26%
Scale Pants +7~+11 excellent (random count), ancient 5.26%
Skull Shield +7~+11 excellent (random count), ancient 5.26%

draws 1 of 17 rows — Summoner only

ItemLevelOptionsChance
Elven Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.88%
Guardian Angel 5.88%
Horn of Uniria 5.88%
Imp 5.88%
Jewel of Bless 5.88%
Jewel of Chaos 5.88%
Jewel of Soul 5.88%
Pendant of Fire +7~+11 excellent (random count), ancient 5.88%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.88%
Ring of Ice +7~+11 excellent (random count), ancient 5.88%
Ring of Poison +7~+11 excellent (random count), ancient 5.88%
Violent Wind Armor +7~+11 excellent (random count) 5.88%
Violent Wind Boots +7~+11 excellent (random count) 5.88%
Violent Wind Gloves +7~+11 excellent (random count) 5.88%
Violent Wind Helm +7~+11 excellent (random count) 5.88%
Violent Wind Pants +7~+11 excellent (random count) 5.88%
Violent Wind Stick +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.88%

draws 1 of 21 rows — Rage Fighter only

ItemLevelOptionsChance
Brass Armor +7~+11 excellent (random count), ancient 4.76%
Brass Boots +7~+11 excellent (random count), ancient 4.76%
Brass Helm +7~+11 excellent (random count), ancient 4.76%
Brass Pants +7~+11 excellent (random count), ancient 4.76%
Flail +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Great Hammer +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.76%
Guardian Angel 4.76%
Horn of Uniria 4.76%
Imp 4.76%
Jewel of Bless 4.76%
Jewel of Chaos 4.76%
Jewel of Soul 4.76%
Pendant of Fire +7~+11 excellent (random count), ancient 4.76%
Pendant of Lighting +7~+11 excellent (random count), ancient 4.76%
Ring of Ice +7~+11 excellent (random count), ancient 4.76%
Ring of Poison +7~+11 excellent (random count), ancient 4.76%
Sacred Glove +7~+11 excellent (random count), ancient, skill 50/50, luck 50/50, random +option 4.76%
Scale Armor +7~+11 excellent (random count), ancient 4.76%
Scale Boots +7~+11 excellent (random count), ancient 4.76%
Scale Helm +7~+11 excellent (random count), ancient 4.76%
Scale Pants +7~+11 excellent (random count), ancient 4.76%

draws 1 of 19 rows — Grow Lancer only

ItemLevelOptionsChance
Alacran Shield +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Conmocion Lance +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Dragon Slayer Shield +7~+11 excellent (random count) 5.26%
Guardian Angel 5.26%
Horn of Uniria 5.26%
Imp 5.26%
Jewel of Bless 5.26%
Jewel of Chaos 5.26%
Jewel of Soul 5.26%
Pendant of Fire +7~+11 excellent (random count), ancient 5.26%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.26%
Prickle Lance +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Ring of Ice +7~+11 excellent (random count), ancient 5.26%
Ring of Poison +7~+11 excellent (random count), ancient 5.26%
Robust Armor +7~+11 excellent (random count) 5.26%
Robust Boots +7~+11 excellent (random count) 5.26%
Robust Gloves +7~+11 excellent (random count) 5.26%
Robust Helmet +7~+11 excellent (random count) 5.26%
Robust Pants +7~+11 excellent (random count) 5.26%

draws 1 of 18 rows — Rune Wizard only

ItemLevelOptionsChance
Elemental Rune Mace +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Elven Shield +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Guardian Angel 5.56%
Horn of Uniria 5.56%
Imp 5.56%
Jewel of Bless 5.56%
Jewel of Chaos 5.56%
Jewel of Soul 5.56%
Pendant of Fire +7~+11 excellent (random count), ancient 5.56%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.56%
Ring of Ice +7~+11 excellent (random count), ancient 5.56%
Ring of Poison +7~+11 excellent (random count), ancient 5.56%
Rune Spink Armor +7~+11 excellent (random count) 5.56%
Rune Spink Boots +7~+11 excellent (random count) 5.56%
Rune Spink Gloves +7~+11 excellent (random count) 5.56%
Rune Spink Mask +7~+11 excellent (random count) 5.56%
Rune Spink Pants +7~+11 excellent (random count) 5.56%
Skull Shield +7~+11 excellent (random count), ancient 5.56%

draws 1 of 20 rows — Slayer only

ItemLevelOptionsChance
Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Dacia Short Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Double Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Flat Short Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Guardian Angel 5.00%
Horn of Uniria 5.00%
Imp 5.00%
Jewel of Bless 5.00%
Jewel of Chaos 5.00%
Jewel of Soul 5.00%
Pendant of Fire +7~+11 excellent (random count), ancient 5.00%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.00%
Ring of Ice +7~+11 excellent (random count), ancient 5.00%
Ring of Poison +7~+11 excellent (random count), ancient 5.00%
Serpent Sword +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Slayer Armor (A) +7~+11 excellent (random count) 5.00%
Slayer Boots (A) +7~+11 excellent (random count) 5.00%
Slayer Gloves (A) +7~+11 excellent (random count) 5.00%
Slayer Helm (A) +7~+11 excellent (random count) 5.00%
Slayer Pants (A) +7~+11 excellent (random count) 5.00%

draws 1 of 17 rows — Gun Crusher only

ItemLevelOptionsChance
Entropy Gun +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.88%
Frere Magic Gun +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.88%
Guardian Angel 5.88%
Horn of Uniria 5.88%
Imp 5.88%
Jewel of Bless 5.88%
Jewel of Chaos 5.88%
Jewel of Soul 5.88%
Pendant of Fire +7~+11 excellent (random count), ancient 5.88%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.88%
Ring of Ice +7~+11 excellent (random count), ancient 5.88%
Ring of Poison +7~+11 excellent (random count), ancient 5.88%
Scale Gunner Armor +7~+11 excellent (random count) 5.88%
Scale Gunner Boots +7~+11 excellent (random count) 5.88%
Scale Gunner Glove +7~+11 excellent (random count) 5.88%
Scale Gunner Helmet +7~+11 excellent (random count) 5.88%
Scale Gunner Pants +7~+11 excellent (random count) 5.88%

draws 1 of 17 rows — Light Wizard only

ItemLevelOptionsChance
Glimmer Armor +7~+11 excellent (random count) 5.88%
Glimmer Boots +7~+11 excellent (random count) 5.88%
Glimmer Gloves +7~+11 excellent (random count) 5.88%
Glimmer Helmet +7~+11 excellent (random count) 5.88%
Glimmer Pants +7~+11 excellent (random count) 5.88%
Guardian Angel 5.88%
Horn of Uniria 5.88%
Imp 5.88%
Jewel of Bless 5.88%
Jewel of Chaos 5.88%
Jewel of Soul 5.88%
Pendant of Fire +7~+11 excellent (random count), ancient 5.88%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.88%
Ring of Ice +7~+11 excellent (random count), ancient 5.88%
Ring of Poison +7~+11 excellent (random count), ancient 5.88%
Serpent Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.88%
Thunder Staff +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.88%

draws 1 of 18 rows — Lemuria Mage only

ItemLevelOptionsChance
Guardian Angel 5.56%
Horn of Uniria 5.56%
Imp 5.56%
Jewel of Bless 5.56%
Jewel of Chaos 5.56%
Jewel of Soul 5.56%
Mage Sphinx Armor +7~+11 excellent (random count) 5.56%
Mage Sphinx Boots +7~+11 excellent (random count) 5.56%
Mage Sphinx Gloves +7~+11 excellent (random count) 5.56%
Mage Sphinx Mask +7~+11 excellent (random count) 5.56%
Mage Sphinx Pants +7~+11 excellent (random count) 5.56%
Myotis Orb +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Pendant of Fire +7~+11 excellent (random count), ancient 5.56%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.56%
Ring of Ice +7~+11 excellent (random count), ancient 5.56%
Ring of Poison +7~+11 excellent (random count), ancient 5.56%
Royal Orb +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Skull Shield +7~+11 excellent (random count), ancient 5.56%

draws 1 of 18 rows — Illusion Knight only

ItemLevelOptionsChance
Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Double Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%
Guardian Angel 5.56%
Horn of Uniria 5.56%
Illusion Knight Scale Armor +7~+11 excellent (random count) 5.56%
Illusion Knight Scale Boots +7~+11 excellent (random count) 5.56%
Illusion Knight Scale Gloves +7~+11 excellent (random count) 5.56%
Illusion Knight Scale Helmet +7~+11 excellent (random count) 5.56%
Illusion Knight Scale Pants +7~+11 excellent (random count) 5.56%
Imp 5.56%
Jewel of Bless 5.56%
Jewel of Chaos 5.56%
Jewel of Soul 5.56%
Pendant of Fire +7~+11 excellent (random count), ancient 5.56%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.56%
Ring of Ice +7~+11 excellent (random count), ancient 5.56%
Ring of Poison +7~+11 excellent (random count), ancient 5.56%
Silver Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.56%

draws 1 of 20 rows — Alchemist only

ItemLevelOptionsChance
Alchemist Spirit Armor +7~+11 excellent (random count) 5.00%
Alchemist Spirit Boots +7~+11 excellent (random count) 5.00%
Alchemist Spirit Gloves +7~+11 excellent (random count) 5.00%
Alchemist Spirit Helmet +7~+11 excellent (random count) 5.00%
Alchemist Spirit Pants +7~+11 excellent (random count) 5.00%
Benito Aitwand +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Catalyst Elixir +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Elven Axe +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Guardian Angel 5.00%
Horn of Uniria 5.00%
Imp 5.00%
Iolite Wand +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Jewel of Bless 5.00%
Jewel of Chaos 5.00%
Jewel of Soul 5.00%
Pendant of Fire +7~+11 excellent (random count), ancient 5.00%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.00%
Red Eye Wand +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.00%
Ring of Ice +7~+11 excellent (random count), ancient 5.00%
Ring of Poison +7~+11 excellent (random count), ancient 5.00%

draws 1 of 19 rows — Crusader only

ItemLevelOptionsChance
Considered Hammer +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Crusader Brass Armor +7~+11 excellent (random count) 5.26%
Crusader Brass Boots +7~+11 excellent (random count) 5.26%
Crusader Brass Gloves +7~+11 excellent (random count) 5.26%
Crusader Brass Helmet +7~+11 excellent (random count) 5.26%
Crusader Brass Pants +7~+11 excellent (random count) 5.26%
Dragon Slayer Shield +7~+11 excellent (random count) 5.26%
Floor Hammer +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%
Guardian Angel 5.26%
Horn of Uniria 5.26%
Imp 5.26%
Jewel of Bless 5.26%
Jewel of Chaos 5.26%
Jewel of Soul 5.26%
Pendant of Fire +7~+11 excellent (random count), ancient 5.26%
Pendant of Lighting +7~+11 excellent (random count), ancient 5.26%
Ring of Ice +7~+11 excellent (random count), ancient 5.26%
Ring of Poison +7~+11 excellent (random count), ancient 5.26%
Tower Shield +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 5.26%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group "draws 1 of N rows", each listed row's chance already accounts for that draw.

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