Death King

Boss kill bag 52 distinct items can come out of this — the full table with real chances is below.

How you get it

  • Map Dungeon 1 spawn
  • Map Devias 2 spawns
  • Map Noria 2 spawns
  • Map Elbeland 4 spawns

What drops inside

Always-on payout: Ruud: 500–1,000 (guaranteed)

Section 1 (52 rows)

46.7% chance to roll this group — draws 1 of 10 rows

ItemLevelOptionsChance
Celestial Bow +7~+11 excellent (random count), ancient, skill 50/50, luck 50/50, random +option 4.67%
Dark Breaker +7~+11 excellent (random count), ancient, skill 50/50, luck 50/50, random +option 4.67%
Elemental Mace +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.67%
Leather Armor +7~+11 excellent (random count), ancient 4.67%
Lord Scepter +7~+11 excellent (random count), ancient, skill 50/50, luck 50/50, random +option 4.67%
Pluma Lance +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.67%
Saint Crossbow +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.67%
Sword of Destruction +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.67%
Thunder Blade +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.67%
Vis Lance +7~+11 excellent (random count), skill 50/50, luck 50/50, random +option 4.67%

33.3% chance to roll this group — draws 1 of 4 rows

ItemLevelOptionsChance
Elemental Shield +7~+11 excellent (random count) 8.33%
Grand Soul Shield +7~+11 excellent (random count) 8.33%
Pluma Shield +7~+11 excellent (random count), ancient, skill 8.33%
Vis Shield +7~+11 excellent (random count), ancient, skill 8.33%

20.0% chance to roll this group — draws 1 of 38 rows

ItemLevelOptionsChance
Black Dragon Armor +7~+11 excellent (random count) 0.526%
Black Dragon Boots +7~+11 excellent (random count) 0.526%
Black Dragon Gloves +7~+11 excellent (random count) 0.526%
Black Dragon Helm +7~+11 excellent (random count) 0.526%
Black Dragon Pants +7~+11 excellent (random count), ancient 0.526%
Dark Steel Armor +7~+11 excellent (random count) 0.526%
Dark Steel Boots +7~+11 excellent (random count), ancient 0.526%
Dark Steel Gloves +7~+11 excellent (random count), ancient 0.526%
Dark Steel Mask +7~+11 excellent (random count) 0.526%
Dark Steel Pants +7~+11 excellent (random count) 0.526%
Grand Soul Armor +7~+11 excellent (random count), ancient 0.526%
Grand Soul Boots +7~+11 excellent (random count), ancient 0.526%
Grand Soul Gloves +7~+11 excellent (random count), ancient 0.526%
Grand Soul Helm +7~+11 excellent (random count) 0.526%
Grand Soul Pants +7~+11 excellent (random count) 0.526%
Holy Spirit Armor +7~+11 excellent (random count), ancient 0.526%
Holy Spirit Boots +7~+11 excellent (random count), ancient 0.526%
Holy Spirit Gloves +7~+11 excellent (random count) 0.526%
Holy Spirit Helm +7~+11 excellent (random count) 0.526%
Holy Spirit Pants +7~+11 excellent (random count), ancient 0.526%
Piercing Groove Armor +7~+11 excellent (random count), ancient 0.526%
Piercing Groove Boots +7~+11 excellent (random count), ancient 0.526%
Piercing Groove Helm +7~+11 excellent (random count), ancient 0.526%
Piercing Groove Pants +7~+11 excellent (random count) 0.526%
Robust Armor +7~+11 excellent (random count), ancient 0.526%
Robust Boots +7~+11 excellent (random count), ancient 0.526%
Robust Gloves +7~+11 excellent (random count), ancient 0.526%
Robust Helmet +7~+11 excellent (random count), ancient 0.526%
Robust Pants +7~+11 excellent (random count), ancient 0.526%
Sate Armor +7~+11 excellent (random count), ancient 0.526%
Sate Boots +7~+11 excellent (random count), ancient 0.526%
Sate Gloves +7~+11 excellent (random count), ancient 0.526%
Sate Helmet +7~+11 excellent (random count), ancient 0.526%
Sate Pants +7~+11 excellent (random count), ancient 0.526%
Valiant Armor +7~+11 excellent (random count) 0.526%
Valiant Boots +7~+11 excellent (random count), ancient 0.526%
Valiant Gloves +7~+11 excellent (random count) 0.526%
Valiant Pants +7~+11 excellent (random count) 0.526%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.

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