RiftMu Crafting & Combination Success Rates

No hidden math, no guessing. Every number below is pulled straight from the live server — the same odds you actually get in game.

RiftMu is play-to-win: every combine, upgrade and mix sits at 65% or higher — nothing here is a coin flip you can't recover from.

65–74% 75–89% 90–100% color = how good your odds are, at a glance

Last synced from the server files: Jul 17, 2026

Item Level Up (+0 to +15)

+0 to +9 is a direct jewel application, not the Chaos Machine — Jewel of Bless on normal items, Jewel of Soul on excellent/socket/pentagram items, both 100% and unconditional (no ini-configurable fail chance). +10 and up needs the Chaos Machine: success chance shown below; a Talisman of Luck adds up to +10% on top, and a Luck-optioned item adds a further +25%.

LevelNormal itemExcellent itemSocket itemPentagram item
+0 → +9 (each)100%100%100%100%
+1080%80%80%80%
+1180%80%80%80%
+1280%80%80%80%
+1380%80%80%80%
+1480%80%80%80%
+1580%80%80%80%

Legendary Item — Temple Guard / Imperial Stage & Level Up

Upgrading Mastery-tier gear into Temple Guard, and Temple Guard into Imperial.

CombinationSuccess rate
Stage up (regular)70%
Level up (regular)70%
Stage up (elite)75%
Level up (elite)75%

Wings

Creating, empowering and leveling up wings.

Wing / componentSuccess rateCost
2nd wings90%
2.5 wings70%
3rd wings (Feather)70%
3rd wings (Relic)70%
4th wings (Feather)70%
4th wings (Relic)70%
5th wings (Relic)70%
Wing Core — create80%20,000,000 Zen
Wing Core — level up (+0 to +14)75%95%1,000,000–8,000,000 Zen + 1–5x Reinforcement Stone

Exact ingredient lists for creating 2nd–5th wings and the base Wing Core aren't stored in readable server config — like Excellent/Ancient item creation, that recipe is compiled into the game client, not the server files, so only the success rate is configurable here. The items involved are a Wing Relic and Wing Chaos Combination Amulet for that tier, plus Gemstone and (for higher wings) Uriel's Feather.

Potions

Sacred Divine potion combinations.

CombinationSuccess rate
Small SD Potion70%
SD Potion70%
Large SD Potion70%

Horn of Fenrir Chain

Three sequential combinations — Fragment → Broken Horn → Horn of Fenrir. Each step must succeed in order.

StepSuccess rate
1. Fragment of Horn85%
2. Broken Horn70%
3. Horn of Fenrir70%

Overall chance of completing the full chain in one attempt at each step: ~42%.

Spider Artifact

CombinationSuccess rate
Spider Artifact mix80%

Level 380 Item Reforge

Rerolling the bonus option on a level-380 weapon/armor piece. Rate depends on the item's current level.

Item levelSuccess rate
1-670%
7-970%
10-1370%
14-1580%

Harmony System

Jewel of Harmony creation, applying it to gear, and Refining Stone recycling.

CombinationSuccess rate
Create Jewel of Harmony80%
Apply Jewel of Harmony to gear75%
Create Lower Refining Stone70%
Create Higher Refining Stone70%
Smelt item (normal)70%
Smelt item (excellent)80%

Guardian Item Level Up

Leveling up a Guardian item (pet-tier gear). "On fail" shows what happens to the item if the roll misses.

LevelSuccess rateOn fail
+0 → +180%No change
+1 → +280%Drop 1 level
+2 → +380%Drop 1 level
+3 → +480%Drop 1 level
+4 → +580%Drop 1 level
+5 → +680%Drop 1 level
+6 → +780%Drop 1 level
+7 → +880%Drop 1 level
+8 → +980%Drop 1 level
+9 → +1080%Drop 1 level
+10 → +1180%Drop 1 level
+11 → +1280%Drop 1 level
+12 → +1380%Drop 1 level
+13 → +1480%Drop 1 level
+14 → +1580%Drop 1 level

Guardian Item Upgrade & Pet Evolution

Upgrading a Guardian item into the next tier, and evolving pets. Rate rises with the input item's level.

CombinationSuccess rate range
Guardian item upgrade (13 gear chains)70%100%
Pet creation / evolution70%

Mastery Gear (Bloodangel → Imperial) & Earrings

The main armor/weapon progression line — Bloodangel, Darkangel, Holyangel, Blue Eye, Silver Heart, Manticore, Brilliant, Apocalypse, Lightning, Temple Guard, Imperial.

CombinationSuccess rate
Standard gear combination (entire line)100%
Random Blood Angel piece (helm/armor/pants/gloves/boots)70%
Earring level up (by input tier)70%100%

Pentagram

Leveling up the wing and earring options carried by a Pentagram item. Ranges show the lowest and highest rate across levels — cheaper early attempts land at the high end.

CombinationSuccess rate
Pentagram wing option level up (+0 to +14)70%90%
Pentagram earring level up (+0 to +14)70%80%

Elemental Options

Leveling up the enhanced elemental damage/defense option on Pentagram-tier gear.

CombinationSuccess rate
Enhanced elemental option level up (+0 to +14)70%

Errtel

Creating, ranking up, leveling and extracting Errtels — the socketable jewels that carry a Pentagram's elemental options.

CombinationSuccess rate
Create Errtel (from fragments)70%
Errtel rank up (rank 2-5, level 7+)100%
Errtel option level up (by rank & level)70%90%
Errtel extraction from Pentagram70%80%
Add elemental option to wings (by Errtel level)70%90%

Socket Systems

Assembling a Socket Weapon, upgrading an existing socket item into a fresh higher tier, removing a Seed Sphere from a socket, and leveling a Seed Sphere up before you socket it. Materials are consumed either way on the tier upgrade and the sphere level-up, so play it safe with spares.

CombinationSuccess rate
Socket Weapon assembly70%
Socket item tier upgrade (118 gear pieces)90%
Remove Seed Sphere from a socket90%
Seed Sphere level up (114 steps)70%90%

Reading These Numbers

Why do some rows show a range instead of one number?
Systems like Errtel leveling or Guardian upgrades have a different rate per level or rank. The range shows the lowest and highest — the low end is always at least 65%, so the worst-case attempt is still better than a coin flip.
Does a Talisman of Luck or Luck option stack with these?
Yes, where noted — those add on top of the base rate shown here rather than replacing it.
What happens if a combination fails?
Where failure has a real consequence (item destroyed, level lost) it is called out directly in the table. If nothing is noted, materials are spent but your item is safe.